{"product_id":"9780415893060","title":"Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play (Routledge Studies in New Media and Cyberculture)","description":"\u003cp\u003eIn this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid''s toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. \u003c\/p\u003e","brand":"Routledge","offers":[{"title":"Default Title","offer_id":48684660424939,"sku":"00000_00000_00000_00000","price":428.48,"currency_code":"SGD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0758\/4484\/5803\/files\/9780415893060-1.jpg?v=1781623242","url":"https:\/\/kinokuniya.com.sg\/ja\/products\/9780415893060","provider":"Books Kinokuniya Singapore","version":"1.0","type":"link"}