{"product_id":"9783031114878","title":"Advances in Computer Games : 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers (Lecture Notes in Computer Science 13262) (1st ed. 2022. 2022. xiii, 257 S. XIII, 257 p. 107 illus., 72 illus. in)","description":"This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems. \u003cb\u003e Learning in Games\u003c\/b\u003e.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- \u003cb\u003eSearch in Games\u003c\/b\u003e.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- \u003cb\u003eSolving Games\u003c\/b\u003e.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.","brand":"SPRINGER, BERLIN; SPRINGER INTERNATIONAL PUBLISHING;","offers":[{"title":"Default Title","offer_id":48841426993387,"sku":"00000_00000_00000_00000","price":146.47,"currency_code":"SGD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0758\/4484\/5803\/files\/9783031114878-1.jpg?v=1781717280","url":"https:\/\/kinokuniya.com.sg\/ja\/products\/9783031114878","provider":"Books Kinokuniya Singapore","version":"1.0","type":"link"}