{"product_id":"9783030338930","title":"Interactive Storytelling : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19-22, 2019, Proceedings (Lecture Notes in Computer Science 11869) (1st ed. 2019. 2019. xix, 434 S. 19 SW","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. \u003c\/p\u003e\u003cp\u003eThe 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCreating the Discipline: Interactive Digital Narrative Studies.-  \u003c\/b\u003eExperimental Analysis of Spatial Sound for Storytelling in Virtual Reality.- \"It's all Greek to Me\": Developing a Framework for analyzing Diegesis in Digital Narrative Games.- An Educational Program in Interactive Narrative Design.- Challenges of IDN Research and Teaching.- Is \"Citizen Kane\" Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling.- \u003cb\u003eImpacting Culture and Society.-\u003c\/b\u003e Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage.-\u003cb\u003e Interactive Digital Narrative Practices and Applications.- \u003c\/b\u003ePractical Insights for XR Devised Performances.-\u003cb\u003e \u003c\/b\u003eUsing Ink and Interactive Fiction to Teach Interactive Design.- How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms.- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.-The Angstfabriek' experience: Factoring Fear into Transformative Interactive Narrative Design.- Spaceline: A Concept for Interaction in Cinematic Virtual Reality.- Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling.- The Impact of Multi-Character Story Distribution and Gesture on Children's Engagement.- Dungeon on the Move: A case study of a procedurally-driven narrative project in progress.- Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames.- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive.- \u003cb\u003eTheoretical Foundations.-  \u003c\/b\u003eA Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs.- Narrative Urgency: Motivating Action in Interactive Digital Media.- \"What'chu Lookin' At?\": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia.- The Story We Cannot See: On How a Retelling Relates to its Afterstory.- \"Well, That was Quick\" - Towards Storyworld Adaptivity That Reacts To Players as People.- A Spectrum of Audience Interactivity for Entertainment Domains.- Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance.- \u003cb\u003eTechnologies.- \u003c\/b\u003eTowards Procedural Generation of Narrative Puzzles for Adventure Games.- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.- Felt: A Simple Story Sifter.- Creating and querying a drama dataset.- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction.- A Hierarchical Approach for Visual Storytelling Using Image Description.- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot.- SHOWRUNNER: A Tool for Storyline Execution\/Visualization in 3D Game Environments.- Using VR to Simulate Interactable AR storytelling.- Firebolt: A System for Automated Low-Level Cinematic Narrative Realization.- Interactive Narrative Generation Using Location and Genre Specific Context.- Emotion-based Story Event Clustering.- \u003cb\u003eHuman Factors.- \u003c\/b\u003eEmbodying Cognitive Processes in Storytelling Interfaces for Children.- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling.- When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative.- E ects of higher interactivity on the Interactive Narrative Experience: an experimental study.- Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach.- The E ects of Interactive Emotional Priming on Storytelling: An Exploratory Study.- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System.- \u003cb\u003eDoctoral Consortium.- \u003c\/b\u003eCompanionship Games: A framework for emotionally engaging and empathetic interactive characters.- Tow\u003c\/p\u003e","brand":"SPRINGER, BERLIN; SPRINGER INTERNATIONAL PUBLISHING;","offers":[{"title":"Default Title","offer_id":48814789558507,"sku":"00000_00000_00000_00000","price":119.68,"currency_code":"SGD","in_stock":false}],"url":"https:\/\/kinokuniya.com.sg\/products\/9783030338930","provider":"Books Kinokuniya Singapore","version":"1.0","type":"link"}