A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.
Traces the development of video gaming from its origins in hacker circles to its status as a $20 billion global cultural industry. This book intends to debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences.
Publisher
McGill-Queen's University Press
Publication Date
May 2003
ISBN
9780773525917
Pages
376 p.
Item Type
Book
Format
Paperback
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