Quests : Design, Theory, and History in Games and Narratives -- Hardback

539.59 SGD
会員価格
485.64
English

Product Description

Incorporating literary and digital theory, this title serves as a resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

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