We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
A movie writer and director known for his computer graphics, Glassner offers advice to people involved in creating and developing computer games on how to infuse their products with stories that users can still enjoy even after they become jaded by the special effects. He explains story structure, g
Publisher
A K Peters
Publication Date
Feb 2004
ISBN
9781568812212
Pages
528 p.
Item Type
Book
Format
Paperback
Unavailable
This product is currently out of stock. Please check back later.