Cutting Code : Software and Sociality (Digital Formations .30) (2006. VIII, 216 S. 225 mm)

83.86 SGD
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75.48
English

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Software has often been marginalized in accounts of digital cultures and network societies. Although software is everywhere, it is hard to say what it actually is. Cutting Code: Software and Sociality is one of the first books to treat software seriously as a full-blown cultural process and as a subtly powerful material in contemporary communication. From deCSS to Java, from Linux to Extreme Programming, this book analyses software artworks, operating systems, commercial products, infrastructures, and programming practices. It explores social forms, identities, materialities, and power relations associated with software, and it asks how software provokes the re-thinking of production, consumption and distribution as entwined cultural processes. Cutting Code argues that analysis of code as a mosaic of algorithms, protocols, infrastructures, and programming conventions offers valuable insights into how contemporary social formations invent new kinds of personhood and new ways of acting.

Mackenzie investigates computer software as a social object and cultural process and considers its role in contemporary communication. His account diverges from a general sociology of technology in that it highlights the historical, material specificity of code as a shifting nexus of relations, forms and practices. Particular attention is paid throughout to the concept of agency as it applies to software producers and users. Makenzie is affiliated with the Institute for Cultural Research, Lancaster U., UK. Annotation 2006 Book News, Inc., Portland, OR (booknews.com)

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