Arabiyyat al-Naas (Part Three) : An Advanced Course in Arabic

666.55 SGD
Member Price
599.90
Arabic

Product Description

�Arabiyyat al-Naas (Part Three): An Advanced Course in Arabic builds further on the groundbreaking approach used in Part One and Part Two of the series. It integrates Modern Standard Arabic (MSA) and spoken Levantine in a way specially tailored to the needs of advanced students. Levantine Arabic strongly features in spoken discussions of MSA materials, reflecting authentic practice by native speakers. However, the overall ratio of MSA � the form employed for reading, writing and formal speaking in the Arab world � to Levantine has been increased, supporting students� mounting need for MSA as they progress further in their education. This textbook is designed to take learners from the Advanced Low to the Advanced High level according to the ACTFL criteria, and from level B2 to C1 on the CEFR proficiency scales. Features include: 18 theme-based units covering topics such as Arab minorities; education; religion; love and marriage; the Arab woman; economics; politics; military matters; and the environment thorough coverage of listening, speaking, reading, and writing skills with clear grammar explanations and lessons structured to provide opportunities for further practice humorous, realistic dialogues reflecting educated speech among Arabs, to build up strong and practical communication skills attention to issues highly relevant to modern Arab society, encouraging active engagement with the course and further exploration of the themes a rich variety of reading passages from contemporary sources such as Al Jazeera as well as excerpts from the classic works One Thousand and One Nights and Kalila wa Dimna an extensive range of stimulating exercises and activities, including crossword puzzles, root-and-pattern identification exercises, passage completions, and free compositions free companion website (www.routledge.com/cw/

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Unavailable

This product is currently out of stock. Please check back later.

Discount is applied at checkout.

Recently Viewed Items

Related Products