Quests : Design, Theory, and History in Games and Narratives -- Paperback / softback

155.49 SGD
Member Price
139.95
English

Product Description

Incorporating literary and digital theory, this title serves as a resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

Unavailable

This product is currently out of stock. Please check back later.

Discount is applied at checkout.

Recently Viewed Items

Related Products