This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.
This first book in the new GPU Pro series covers essential tools and techniques for programming the graphics processing unit.
Publisher
A K Peters
Publication Date
Jun 2010
ISBN
9781568814728
Pages
740 p.
Item Type
Book
Format
Hardcover
Unavailable
This product is currently out of stock. Please check back later.
Recently Viewed Items
Related Products
Your cart is full
You can add up to 100 items to your cart. To add more items, please remove some first.