Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games (Video Games and the Humanities 7) (2022. IX, 232 S. 16 col. ill. 230 mm)

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Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making - an effort to outline and detail the values and frameworks that shape the past in this popular media.

§16§§Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making - an effort to outline and detail the values and frameworks that shape the past in this popular media. § §13§§"A high-quality and welcome addition to scholarship on counterfactuals in gaming, and an excellent contribution to the growing body of work on game production studies." - Thomas Apperley, Centre of Excellence in Game Culture Studies, Tampere University, Finnland § §§ §02§§Ylva Grufstedt, Aalto University, Finland and Malmö University, Sweden. §

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