Mathematics Education for a New Era : Video Games as a Medium for Learning

102.52 SGD
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92.27
English

Product Description

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. Read the author's monthly MAA column Devlin's Angle

Mathematics Education for a New Era: Video Games as a Medium for Learning helps mathematicians and educators stay ahead of the development curve in math education. In the book, Stanford mathematician and NPR’s "Math Guy" Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Game developers also learn exactly what is involved in designing and producing successful math educational video games that foster the innovative mathematical thinking skills necessary for success in a global economy.

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