Cases on Historical Thinking and Gamification in Social Studies and Humanities Education

357.08 SGD
Member Price
321.38
English

Product Description

Proposes and analyses gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject.

Available to Order

Usually dispatches within 3-4 weeks

While every attempt has been made to ensure stock availability, occasionally we may run out of stock at our stores.

Free domestic shipping on orders over 50.00SGD

Discount is applied at checkout.

Recently Viewed Items

Related Products