Board Games in the CLIL Classroom : New Trends in Content and Language Integrated Learning (Trends in Applied Linguistics [TAL])

303.96 SGD
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273.57

Product Description

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled \"Content and Language Integrated Learning\" or CLIL.

Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is \"game-based learning and teaching theory\", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.

4 b/w and 27 col. ill., 25 b/w tbl.

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